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Critical Play: Walking Simulator ABZU

ABZU | Download and Buy Today - Epic Games Store

Creator: Giant Squid Studios
Platform: Windows, Mac
Player: single-player
Target audience: anyone who likes artistic visuals and swimming

Procedures: The player can interact with marine objects by pressing buttons on the controller as they swim through the ocean.

Rules: Interact with whichever sea object you want, however as there aren’t win or lose, and players are free to explore the ocean at their own pace.

Review: ABZU Takes Us Deep Beneath the Waves | Nerdy But Flirty

Resources: Each player has a limited air supply, thus players must occasionally resurface to replenish it.

Boundaries: The physical limits of the ocean environment.

Objective: The game doesn’t have any competitive objective like win or lose, but the player’s goal is to explore the ocean and discover its secrets.

Outcome: The outcome is left open to interpretation by the player, and there is no clear endpoint.

ABZU on Steam

 

What kind of fun: Exploration, Aesthetics, Storytelling

Why does this game work: Its design and execution create a unique swimming experience that stands out from other games in the walking simulator genre. The game’s stunning visual and audio design help to create an immersive and tranquil atmosphere that encourages players to explore and discover the secrets of the ocean.

ABZÛ Review: Sure it's Beautiful, But is it Worth Playing? | ABZU

How could it be improved: While ABZÛ is a well-executed game, it could benefit from more varied gameplay mechanics and objectives to add more depth and replayability. By adding more challenging obstacles, puzzles, and hidden secrets, ABZU would be more engaging for players who prefer more challenges, or if they wants to go again and keeping them from being bored.

Comparison to other games in the genre: ABZÛ stands out in its walking simulator genre due to the focus on underwater exploration with a very beautiful art style and sound design. Because there isn’t any traditional objective like winning or ranking. While other games in the genre may offer more challenging gameplay mechanics, ABZÛ’s focus on relaxation and exploration creates a one-of-a-kind experience that is difficult to replicate.

Buy ABZU Steam Key GLOBAL - Cheap - G2A.COM!

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Welcome to the Stanford HCI Game Design Blog.

Currently this blog holds two formal classes being taught by Christina Wodtke as well as Independent Study Work. In winter of 2022, cs377g was cancelled because of covid-19 uncertainty, and became a study group. You can follow along by looking at the SGSG syllabus and weekly break down.

CS 247G: Design for Play(SYMSYS 195G)

A project-based course that builds on the introduction to design in CS147 by focusing on advanced methods and tools for research, prototyping, and user interface design. Studio based format with intensive coaching and iteration to prepare students for tackling real world design problems. This course takes place entirely in studios; please plan on attending every studio to take this class. The focus of CS247g is an introduction to theory and practice of the design of games. We will make digital and paper games, do rapid iteration and run user research studies appropriate to game design. This class has multiple short projects, allowing us to cover a variety of genres, from narrative to pure strategy. Prerequisites: 147 or equivalent background.

CS 377G: Designing Serious Games

Over the last few years we have seen the rise of "serious games" to promote understanding of complex social and ecological challenges, and to create passion for solving them. This project-based course provides an introduction to game design principals while applying them to games that teach. Run as a hands-on studio class, students will design and prototype games for social change and civic engagement. We will learn the fundamentals of games design via lecture and extensive reading in order to make effective games to explore issues facing society today. The course culminates in an end-of- quarter open house to showcase our games. Prerequisite: CS147 or equivalent. 247G recommended, but not required.

SGSG: Serious Games Study Group

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