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剑被诅咒的SE


详细介绍

简单简介

在3DM Mod站下载上古卷轴5:重置版最新的剑被诅咒的SE Mod,由s0680535制作。cedyf在我们的平台上分享了这个免费且高质量的游戏模组,让玩家们可以享受到更加丰富的游戏体验。快来3DM Mod站下载并尝试吧!

详细介绍

Mod作者: s0680535 Mod版本: 2.43 Mod大小: 209 KB 更新时间: 2018-12-29 13:40:55 发布时间: 2018-12-29 13:40:55

详细说明

 - 要求 - 


SKSE64(现)

SkyUI

LeanWolf的形状更好的武器(mod在没有它的情况下仍然可以在技术上工作,但剑可能看起来很奇怪) - 已获得使这个成为必需文件的许可


这对于一个基本上增加了一把剑(和一些盔甲,但这不是真正的重点)的mod有很多要求,但是对我来说是果露的。



 - 描述 - 


概观

受到可怕的“双刃”武器的启发(主要是)游戏历史,即:灵魂掠夺者(凯恩遗产),Blackrazor(DnD),黑剑(Ultima),当然还有Stormbringer(Elric传奇,https:/ /www.youtube.com/watch?v=XCxL3-Fl7bM)。


如果你已经发现了你的龙族的性质(重新:被灰烬召唤)并且你足够强大以引起一些注意(重新:25级),你可能会在午夜后被一个穿着神圣的人徘徊天际的旷野时遭到伏击(对某些人来说,盔甲挥舞着一把奇怪的黑色剑。如果你可以打败你的攻击者(提示:火和银可能有用),你可以尝试拿起黑暗的刀片。


如果剑认为你值得,你可以把它拿出来并意识到它不像它被用来对付你时那么强大。它处于休眠状态,需要搅拌。一旦醒来并喂养稳定的智能灵魂,它将为您提供许多强大的能力。


作为新当选的“刀锋之王”,你和黑暗武器是不可分割的。你可以随意召唤剑。然而,在Nirn保持剑权正在征税并且需要一定的注意力(排出Magicka)。当你的魔法耗尽时,剑将会消失回到它来自的任何境界。如果剑是充足的(稍后会更多),它可能会分担负担并减轻压力。喂剑会恢复一些魔法,让你可以延长它。学习剑的名字将允许你用Thu'um召唤它,虽然维持它的成本仍然适用。


最终剑完全升级后可能会被视为OP,但由于你需要投入大量的工作,我几乎不会称它为作弊。



刀锋的饥饿

使用刀片对抗智慧(或更高,或者......陌生人)的智能敌人很快就会提醒你共生(/寄生)武器的不合时宜的性质。它吞噬了。它没有陷阱。这不是你的朋友。它并不关心你的魅力。 UI右下角的结界栏代表剑的饱腹感。


**不要认为你可以通过喂它灵魂宝石来欺骗刀片。它有特殊的味道。陷入困境的人将被遗弃,不提供任何营养。只有新鲜的猎物才能做到。


如果刀锋的饥饿已被唤醒,当完全喂食时,剑就是你的共生伴侣,并且会从比铁巨剑更弱的东西变得比完全锻炼的龙骨更锋利。当它变空时,它会打开你,利用它与你的联系削弱你,让你更容易被杀,希望找到一个更具延展性的“主人”!此外,根据饮食,剑会借给你一套能力,包括但不限于:从家里召唤剑来攻击远方的敌人,使攻击无伤害地穿过你,将远处的敌人拉到手臂内(剑)伸手可及,在绘制时吞噬太阳的光线等等!


所有技能都必须解锁,并且属于最小,较小,较大和较暗的等级。在剑的当前弱化状态下,每层只有一种能力可以活跃。如果有人在很长一段时间内为它提供许多有力的灵魂,那么......


可以通过mod的MCM选择主动能力。


喜欢的敌人

聪明的凡人灵魂将满足刀锋的饥饿感,但要真正恢复刀刃,你必须找到古老强大的智慧并将它们喂给剑。即使是外星人的情报也可以提供。


在你开始解锁新技能之前,需要唤醒剑(在杀死他之后检查Pariah的日记)。一旦剑被唤醒,MCM中的“Souls Devoured”页面将显示如何恢复刀片的不同方面(如果你知道它将显示剑的名称)。新的abilites解锁5,10,20和40%,如果你设法让他们全部达到100%(并知道他的剑的名字),有一个特殊的顶石。解锁它们的速度也取决于你杀死的敌人的等级。杀死更高级别的敌人将比饲料更能恢复刀锋。有关更多详细信息,请参阅底部的--SPOILERS--。


从版本1.2开始,以凡人灵魂为食可以作为刀刃的开胃菜,并为一小时内消耗的敌人灵魂增加一个乘数(最多x5)进行方位修复。 Aspect Multiplier每小时减少x1。

骂名

一旦剑被唤醒,那些在行动中见证它的人可能会逃离并传播拥有可怕力量的黑剑的谣言(你可以杀死它们以防止这种情况)。可以在MCM中查看看到刀片对自己的渴望和活着的人数。随着这个值的增加,剑的“臭名昭着的等级”将会增加,从“未知”变为“黑暗传奇”。如果你达到“仇恨”或更高,召唤剑将被视为重大犯罪。增加臭名昭着会导致强大的敌人搜寻刀锋(显然是为了杀死你)。共有9个。有些人会在徘徊天际时寻找你,其他人会在随机(但适合)的地牢中遇到老板。除了臭名昭着(一天中的时间,方面恢复等),有些人还会遇到其他要求。证人(因此,臭名昭着)随着时间的推移缓慢下降(-1 /天)。 Aspect Multiplier控制2.0版本的Infamy累积。



 - 兼容性 - 


此mod不会覆盖任何内容,因此应与所有内容兼容。它确实使用了脚本,但我已经使用了这个mod和一些漂亮的脚本密集型mods(Tonycubed的Dovahkiin的行走遭遇的终极沙子,或任何它被称为和Apollodown的内战改革的想法)并且没有CTD。因此,如果你得到它们,那么你可能会遇到问题。


版本2是当前版本。对于PERMA用户,请下载当前版本并使用PerMa的Reproccer。



 - 更新和卸载 - 


从版本2.final到核心脚本的一些更改意味着我强烈建议在干净保存上安装新更新。


Unnequip剑,盔甲和mod的法术。

在控制台中键入“help devourer”,然后输入“player.removeperk xxxxxxxx”(其中xxxxxxxx是Soul Devourer Passives Perk的表单ID。

等3天。

保存。

使用Skyrim保存工具删除旧实例

删除mod。

保存。

如果更新,请安装较新的版本。


N.B:任何modding 101指南都会告诉你卸载mods,特别是脚本重的mods,不是官方支持的,强烈不推荐。如果您强烈认为没有保存文件就无法生存,上面的说明是您最好的注意,但Skyrim的变幻无常的性质意味着卸载脚本mod并不会破坏你的狗屎。你被警告了。



--CREDITS--


三个主要的吸血鬼大修(更好的吸血鬼,吸血鬼口渴和可悲的已经不复存在,Belua Sanguinare)。撕毁他们的剧本和贝塞斯达,看他们如何做事是一个巨大的帮助。


LeanWolf和masterofshadows'形状更好的武器完全符合它的说法,他们改变的网格让我看起来相当独特,而不必是一个完全的rad建模师或艺术家。即使你不喜欢这个mod我建议你下载他们的网格。


图像中的吸血鬼领主mod是Vampire Lord Immersive Appearance,调整为个人品味,不包括在这个mod中。



--PERMISSIONS--


就我而言,除了你的错误修复和任何真正壮观的想法,这个mod已经完成。如果有人想将剑和它的能力融入他们的mod中,请继续。虽然有些功劳很好。


另外,请勿将此内容上传到其他网站。如果你为这个mod充电,我会找到你。我会找到你,然后撕开你的皮肤。我会将它们装扮成斗篷并将它们戴在你母亲的生日派对上。


--SPOILERS--


刀锋的三个优势敌人是龙,Daedra和Vampires。要唤醒刀片,你需要用它杀死一条龙。在它死亡之后,应该出现一道剑风暴,你应该在屏幕的左上方看到一条消息,现在剑被唤醒了。检查MCM中的“Souls Devoured”页面,以确认剑的“Draconic Wrath”已被煽动。现在你可以通过喂养龙,Daedra和吸血鬼来解锁能力。除了让刀片不能打开你之外,还要参加大量的玩家比赛,偶尔会给你一个额外的积分。它们越强大,你获得额外奖励所需的杀戮就越少。


当你需要向某人证明你是DRAGONBORN时,不要使用剑来杀死龙。剑将获得灵魂,你将无法证明你是龙头。你被警告了。

- 能力 - 


剑可以攻击通常需要银色或类似魔法武器的敌人。


最低等级(需要5%恢复)


吸血鬼:乐观的破坏:窃取受害者的生命力*。如果你是“古人之血”的吸血鬼,你也可以暂时汲取重要机会和移动速度。


Daedric:Daedric撕裂:给你的敌人造成可怕的流血伤口。这样的伤口有时会让敌人在短时间内无助。*


严厉:元素诅咒:根据刀刃的饱满程度,同时造成毒药,时间和收获伤害。毒药造成的伤害很小但随着时间的推移会变得更糟时间不会造成直接伤害,但可以通过降低攻击速度和伤害抵抗来削弱死敌。收获对健康造成伤害,但也会在一段时间内抵消健康再生和愈合。*



次级(需要10%恢复)


吸血鬼:看不见的使用者:刀刃逐渐将其持有者塑造成最终的捕食者。基于剩余的Magicka,潜行攻击伤害会增加。


Daedric:无尽的捕食者:每次切割都有机会触发一个速度非常快的爆发,从而减慢时间并且攻击速度提高2秒。如果剑吃得好,幅度会增加,但是当饥饿时,激活的机会会大大增加。


Draconic:Tyrannous Thu'um:喂剑可以在短时间内将呼喊的冷却时间减少到零。*



更高级别(需要20%恢复)


吸血鬼:虚无的堡垒:当被阻挡时,剑可能会使你在受到攻击时呈现无形的形态,使你无法受到物理和魔法攻击2秒。然而,这每次都会消耗Magicka。吞噬更多的吸血鬼灵魂可以在一定程度上缓解魔法流失。


Daedric:Daedric Shackles:Bashing向目标发射一股Daedric能量。被螺栓击中的敌人立即被传送到你面前,完全在剑的范围内。如果你偷偷摸摸或敌人无法移动,你将被传送到他们身后。这种能力消耗了Magicka但是通过吞噬更多Daedra可以降低成本。


Draconic:Draconic Hammer:消耗的龙之魂的力量让你的力量攻击能够以巨大的力量向敌人投掷,即使刀刃没有碰到它们!每个龙魂吞噬后,击退效果的力量都会增加。每次力量攻击都会消耗Magicka。**



黑暗层(需要40%恢复)


吸血鬼:Blackrazor:在消耗一个凡人的灵魂时,你会根据灵魂的类型获得奖励。奖金叠加并持续1小时。当剑满足时,奖金的强度会增加*。此外,杀死强大的敌人可以完全恢复你的健康,并在时间似乎静止4秒的情况下触发一连串的炫目速度。奖励:让所有吸血鬼的能力都活跃起来,如果在白天被吸引,剑可以喝太阳的光线并使天空变暗。


Daedric:Soul Reaver:每次攻击都会消耗目标的魔法和耐力*。当Magicka和Stamina耗尽时,剑会消耗敌人的技能来养活自己***。奖励:让所有Daedric能力活跃起来,在邪恶的火焰中为你增添10-60%的魔法抗性*。


Draconic:黑剑:攻击通过神奇和世俗的保护削减,好像它们是纸。奖励:让所有Draconic能力都处于活跃状态允许强力攻击使龙摧毁一段时间,迫使他们保持接地。



最黑暗的级别(需要未说出口进入你的世界)


未说出口:Stormbringer:激活此功能同时激活所有以前的能力。现在没有人能够反对Bahlok Neh Viir的力量。根据剑的饱满程度,每次切割到剑的猎物都有机会杀死。只有最强大的敌人才能忍受,但即使他们遭受了严重的伤害。这就是剑的力量,现实本身就会随着每一次挥动而变形,因为小门户到了剑来自的黑暗地方,而幽灵般的剑在你目前的目标上降下来。被这些剑杀死的敌人将为刀锋提供食物。然而,挥动剑完全被唤醒的状态会给你的注意力带来难以置信的压力,导致你的魔法迅速消失。


* =没有明确说明它,但它受到剑的饱腹感的影响

** =这个效果的强大程度没有理论上的限制。消耗成千上万的龙,它可能看起来像神手中的东西。玩得开心!

*** =这可以让不可杀死的敌人吃掉而不会破坏你的游戏。



空事(掌握黑剑)


剑的饥饿是你自己的。虽然饥饿仍然对你不利,但它不会彻底杀死你。你可以哄骗剑来感染其他武器,让它们喂你。在战斗中挥舞黑剑会让你从附近的所有敌人身上吸收魔法。

--ENCOUNTERS--


铁主

要求:臭名昭着>未知

Spawns随机Draugr老板。

天际长死的天王,曾经使用剑和他对The Voice的掌控击败了一个超凡脱俗的怪物。虽然他的思绪已经消失,但他对剑的力量依然存在。传闻在天际的某处埋葬。


Lilette,永恒的保护者

要求:臭名昭着> = RUMORED

荒野相遇。

Stendarr的圣骑士。古。只有她有责任保护无辜者不受黑剑的侵害。被一种可怕的存在的想象所困扰,这种存在使得湮灭世界内外的世界变得黯然失色。


墨菲,不朽的天灾军团

要求:Infamy> = STORIED

产卵在一个随机的死灵法师飞地。

单枪匹马重新发现了Lichdom的秘密。在天际(Skyrim)的某个地方引领死灵法师。传闻接触了Lilette视野的可怕存在。挥舞着强大的死灵法术。


Galkin,The Fleshcrafter Savant

要求:臭名昭着> =匆匆忙忙,打败了墨菲。

产卵在一个随机的死灵法师飞地。

墨菲的任性学徒。寻求掌握他的主人在“超越”状态下无法掌握的力量。血液。挥动强大但物理上昂贵的血魔法。


Quintillius Varrus

要求:臭名昭着> = HUNTED,未加入帝国。

Spawns在一个主要举行。

Penatus Oculatus队伍中未说出口的传说。任务中寻找剑作为对抗帝国敌人的手段(内外都有)。


弗洛基尔,他不会跪下

要求:臭名昭着> = HUNTED,未加入Stormcloaks。

Spawns在一个主要举行。

Ulfric和Tullius都比Ulfric和Tullius都要年长,但年龄并没有使他的可怕力量变得迟钝。传闻是人类形成的龙。以无情的愤怒挥舞着一个巨大的俱乐部。


Anora,The Enthralled

要求:Infamy> = FEARED,Daedric方面恢复> = 50%。

荒野相遇。

Dagon自己负责检索刀片。为此目的,召唤一个特殊级别的Dremora,训练他们打击黑剑的持有者。


帖木儿,Antediluvian暴君

要求:臭名昭着> =恐惧,吸血鬼方面恢复> = 50%。

产生一个随机的吸血鬼老板。

出于必要而选择吸血鬼。有些目标需要比人类更长的寿命。保护并秘密喂养黑剑的长期死亡部落的成员,希望揭露它的秘密,并梳理其与被称为“无言者”或“死产上帝”的实体的联系的性质,具体取决于被问及的人。


未说出口的,死产的上帝

要求:Infamy = DARK LEGEND,所有方面完全恢复,知道黑剑的名字。

荒野相遇。

预示着它进入的世界的厄运。没有人可以忍受(字面意思,你会看到)反对它。只是靠近它会杀了你。如果你面对它,你将独自完成。不要带来粉丝或传票。他们无法帮助你。自由使用呼喊和药水,以及剑将是必要的,甚至接近,更不用说杀死它。


???

要求:击败未说出口的人

面对剑的化身,要么被它吞噬,要么永远摆脱它......或者如果你有足够的观察力,可以采取第三种选择。带上光源,药水,喊叫(你需要Unrelenting Force来完成这次遭遇)。

——————————————————————————————————————————————————————————

--REQUIREMENTS--

SKSE64 (current)
SkyUI
LeanWolf's Better-shaped weapons (the mod will still technically work without it, but the sword will probably look odd) - Permission to make this a required file has been acquired

That's a lot of requirements for a mod that basically adds one sword (and some armor but that's not really the point), but bare with me.


--DESCRIPTION--

Overview
Inspired by fearsome "double-edged" weapons throughout (mostly) gaming history, namely: Soul Reaver (Legacy of Kain), Blackrazor (DnD), The Black Sword (Ultima) and, of course, Stormbringer (Elric saga, https://www.youtube.com/watch?v=XCxL3-Fl7bM).

If your nature as the Dragonborn has been uncovered (re: summoned by the Greybeards) and you are powerful enough to warrant some attention (re: level 25), you may be ambushed while wandering Skyrim's wilderness after midnight by a man clad in holy (to some) armor wielding a strange black sword. If you can defeat your assailant (hint: fire and silver may be useful) you can try to take up the dark blade.

If the sword deems you worthy, you can take it up and realise that it's not nearly as powerful as when it was used against you. It is dormant and will require stirring. Once awoken and fed a steady diet of intelligent souls it will offer you many powerful abilities.

As the newly elected "Favored of the Blade," you and the dark weapon are inextricably bound. You may summon the sword at will. However, maintaining the sword in Nirn is taxing and demands some concentration (drains Magicka). When your Magicka runs out the sword will disappear back to whatever eldritch realm it hails from. If the sword is well-fed (more on that later) it may share the burden and lessen the strain. Feeding the sword will restore some Magicka, allowing you to sustain it for longer. Learning the sword's name will allow you to summon it with a Thu'um, though the cost of maintaining it still applies.

Ultimately the sword would probably be considered OP when fully upgraded, but due to the amount of work you have to put in I'd hardly call it cheating.


Hunger of the Blade
Using the blade against sapient (or higher, or... stranger) intelligent enemies will soon alert you to unseemly nature of your symbiotic(/parasitic) weapon. It devours. It does not trap. It is not your friend. It doesn't care about your enchantments. The enchantment bar at the bottom right of the UI represents the sword's satiety.

**Don't think you can cheat the blade by feeding it soul gems. It has particular tastes. Trapped souls are drained of will and provide no nourishment. Only fresh prey will do.

If the hunger of the blade has been awoken, when fully fed, the sword is your symbiotic companion and will go from being weaker than an iron greatsword to sharper than fully tempered Dragonbone. When empty it will turn on you, using its bond with you to weaken you and make you easier to kill in the hopes of finding a more malleable "master!" Furthermore, depending on diet, the sword will lend you a suite of abilities, including but not limited to: summoning swords from its home to strike enemies from afar, causing attacks to pass through you without harm, pulling distant enemies to within arms (swords) reach, devouring the sun's light when drawn and much more!

All abilities must be unlocked and fall under Least, Lesser, Greater and Dark tiers. In the sword's currently weakened state only one ability per tier can be active. If one were to feed it many powerful souls over a long period of time, however...

Active abilities can be chosen through the mod's MCM.

Favored Enemies
Intelligent mortal souls will satiate the blade's hunger, but to truly restore the blade you will have to find ancient powerful intelligences and feed them to the sword. Even alien intelligences will have something to offer.

The sword needs to be awoken before you can start to unlock new abilities (check the Pariah's journal after you kill him). Once the sword is awoken the "Souls Devoured" page in the MCM will display how restored the different aspects of the blade are (and will display the name of the sword if you know it). New abilites are unlocked 5, 10, 20 and 40%, with a special capstone if you manage to get them all to 100% (and know the name of he sword). The rate at which you unlock them also depends on the level of the enemies you kill. Killing higher level enemies will restore the blade more than fodder. See --SPOILERS-- at the bottom for more detailed information.

As of version 1.2, feeding on mortal souls acts as a appetizer for the blade and adds a multiplier (upto x5) to aspect restoration for favored enemy souls consumed within the hour. Aspect Multiplier decreases by x1 every hour.

Infamy
Once the sword is awoken, those who witness it in action may flee and spread rumors of black sword possessing terrible powers (you can kill them to prevent this). The number of people who have seen the blade's hunger for themselves and lived to tell can be viewed in the MCM. As this value increases the sword's "Infamy rank" will increase, from "Unknown" to "Dark Legend". If you reach "Hated" or higher, summoning the sword will be considered a major crime. Increasing Infamy will result in powerful enemies searching for the blade (and obviously trying to kill you for it). There are 9 in total. Some will seek you out while wandering Skyrim, others will be encountered as bosses in random (but fitting) dungeons. Some will haveother requirements to encounter besides infamy (time of day, aspect restoration,etc). Witnesses (and thus, infamy) decrease slowly over time (-1/day). Aspect Multiplier controls Infamy accumulation as of version 2.0.


--COMPATIBILITY--

This mod overwrites nothing and therefore should be compatible with everything. It does use scripts but I've used this mod alongside some pretty script-intensive mods (Tonycubed's Ultimate Sands of Dovahkiin's Walking Encounters, or whatever its called and Apollodown's Civil War overhaul come to mind) and have had no CTDs. So if you're getting them it's likely to be a problem on your end.

Version 2 is the current version. FOR PERMA USERS, download the current version and use PerMa's Reproccer.


--UPDATING AND UNINSTALLATION--

Several changes to core scripts as of version 2.final mean that I strongly recommend installing the new update on a clean save.

Unequip the sword, armor and spells of the mod.
Type "help devourer" in the console, followed by "player.removeperk xxxxxxxx" (where xxxxxxxx is the Form ID for the Soul Devourer Passives Perk. 
Wait 3 days.
Save.
Use Skyrim save tool to remove old instances
Delete mod.
Save.
Install newer version if updating.

N.B: Any modding 101 guide will tell you that uninstalling mods, especially script-heavy mods, is not officially supported and strongly not recommended. If you strongly feel that you cannot live without your save file the instructions above are your best shot but the fickle nature of Skyrim means there's no certainty that uninstalling scripted mods won't ruin your shit. You have been warned.


--CREDITS--

The three main Vampire overhauls (Better Vampires, Vampiric Thirst and the sadly defunct, Belua Sanguinare). Tearing apart their scripts and Bethesda's to see how they did things was an immense help.

LeanWolf and masterofshadows' better shaped weapons does exactly what it says and their altered meshes allowed me to make sword look fairly unique without having to be a totally rad modeler or artist person. Even if you don't like this mod I advise you to download their meshes.

Vampire lord mod in the images is Vampire Lord Immersive Appearance, tweaked to personal taste, not included with this mod.


--PERMISSIONS--

As far as I'm concerned, barring bug-fixing and any truly spectacular ideas on your part, this mod is finished. If anyone wants to incorporate the sword and it's abilities into their mod, go ahead. Some credit would be nice though.

Also, don't upload this to other sites. If you charge for this mod I will find you. I will find you and take your skin off in rips and strips. I will fashion them into a cloak and wear them to your mother's birthday party.

--SPOILERS--

The 3 favored enemies of the blade are Dragons, Daedra and Vampires, in that order. To awaken the blade you need to kill a dragon with it. Upon it's death a storm of swords should appear and you should get a message in the top left of the screen that the sword is now awoken. Check the "Souls Devoured" page in the MCM to confim that the "Draconic Wrath" of the sword has been incited. Now you can unlock abilities by feeding on Dragons, Daedra and Vampires. Feeding on large numbers of player races, aside from keeping the blade from turning on you, will occasionally give you a perk point. The more powerful they are, the fewer you'll need to kill to get a perk.

DO NOT USE THE SWORD TO KILL DRAGONS WHEN YOU NEED TO PROVE TO SOMEONE THAT YOU ARE THE DRAGONBORN. THE SWORD WILL GET THE SOUL AND YOU WILL BE UNABLE TO PROVE THAT YOU ARE THE DRAGONBORN. YOU HAVE BEEN WARNED.


--ABILITIES--

The Sword can strike enemies who normally require silver or similarly enchanted weapons.

Least Tier (Requires 5% restoration)

Vampiric: Sanguine Sundering: Steal the lifeforce of your victims*. If you are a vampire with "Blood of the Ancients," you can also temporarily leech Critical Chance and Movement Speed.

Daedric: Daedric Laceration: Inflict terrible bleeding wounds to your foes. Such wounds can sometimes leave an enemy helpless for a short time.*

Draconic: Elemental Censure: Inflict poison, time and reaping damage simultaneously depending on how satiated the blade is. Poison deals little damage but gets worse with time. Time deals no direct damage but weakens mortal enemies by reducing their attack speed and damage resistance. Reaping deals damage to health but also negates health regeneration and healing for a time.*


Lesser Tier (Requires 10% restoration)

Vampiric: Unseen Evicerator: The blade gradually moulds its wielder into the ultimate predator. Sneak attack damage is increased based on remaining Magicka.

Daedric: Insatiable Predator: Each cut delivered has a chance to trigger a burst of great speed whereby time slows down and attack speed increases for 2 seconds. Magnitude increases if the sword is well-fed, but chance of activation greatly increases when starving.

Draconic: Tyrannous Thu'um: Feeding the sword reduces shout cooldown time to zero for a short time.*


Greater Tier (Requires 20% restoration)

Vampiric: Ethereal Bastion: When blocking, the sword may cause you to assume an intangible form when attacked, rendering you invulnerable to physical and magical attacks for 2 seconds. However, this drains Magicka each time. Magicka drain can be alleviated somewhat by devouring more Vampire souls.

Daedric: Daedric Shackles: Bashing sends a bolt of Daedric energy towards the target. Enemies struck by the bolt are instantly teleported in front you, well within the sword's reach. If you are sneaking or if the enemy cannot be moved, you will be teleported behind them. This ability drains Magicka however the cost can be reduced by devouring more Daedra.

Draconic: Draconic Hammer: The strength of consumed Dragon Souls allows your power-attacks to hurl your enemies back with collosal force even if the blade doesn't touch them! The force of the knockback effect increases with every Dragon Soul devoured. Each power-attack drains Magicka.**


Dark Tier (Requires 40% restoration)

Vampiric: Blackrazor: Upon consuming a mortal soul you are granted a bonus depending on the type of soul. Bonuses stack and last for 1 hour. The strength of the bonus increases with when the sword is satiated*. Furthermore, killing powerful enemies fully restores your health and triggers a burst of blinding speed where time appears to stand still for 4 seconds. BONUS: Having all vampiric abilities active allows the sword to drink the sun's light and darken the sky if drawn during daylight hours.

Daedric: Soul Reaver: Each attack drains the target's Magicka and Stamina*. When drained of Magicka and Stamina, the Sword will drain an enemy's skills to feed itself***. BONUS: Having all Daedric abilities active wreathes you in eldritch flames which add 10-60% to your magic resistance*.

Draconic: The Black Sword: Attacks cut through both magical and mundane protections as if they were paper. BONUS: Having all Draconic abilities active allows power-attacks to cripple Dragons for a time, forcing them to remain grounded.


Darkest Tier (Requires The Unspoken to have entered your world)

Unspoken: Stormbringer: Activating this ability simultaneously activates all previous abilities. None can stand against Bahlok Neh Viir's power now. Every cut delivered to the sword's prey has a chance, based on how satiated the sword is, to kill. Only the strongest enemies can endure, but even they suffer crippling wounds. Such is the sword's power that reality itself is warped with each swing as small portals to the dark place where the sword hails from are opened and ghostly swords rain down upon your current target. Enemies killed by these swords will feed the blade. However, wielding the sword in it's fully awakened state puts an incredible strain on your concentration, causing your magicka to drain rapidly.

* = Doesn't explicitly state it but it is affected by the sword's satiety
** = No theoretical limit on how powerful this effect can get. Consume thousands of Dragons and it'll probably look like something from God Hand. Have fun!
*** = This allows feeding off of unkillable enemies without possibly breaking your game.


Empty Thing (Master the Black Sword)

The Sword's hunger is your own. Though starving is still bad for you, it will not kill you outright. You can coax the sword to infect other weapons allowing them to feed you. Wielding the Black Sword in battle causes you to absorb Magicka from all nearby enemies.

--ENCOUNTERS--

The Iron Lord
Requirements: Infamy > UNKNOWN
Spawns at the point of a random Draugr boss.
Long dead high-king of Skyrim who once used the sword and his mastery of The Voice to defeat an otherworldly monstrosity. Though his mind is gone, his addiction to the Sword's power remains. Rumored to be interred somewhere in Skyrim.

Lilette, The Eternal Protector
Requirements: Infamy >= RUMORED
Wilderness encounter.
Paladin of Stendarr. Ancient. Sustained only by her duty to protect innocents from the Black Sword. Haunted by visions of a terrible being that stalks worlds inside and beyond Oblivion.

Murphy, The Undying Scourge
Requirements: Infamy >= STORIED
Spawns in a random necromancer enclave.
Single-handedly rediscovered the secrets of Lichdom. Leads a cabal of necromancers somewhere in Skyrim. Rumored to have contacted the terrible being that is the source of Lilette's visions. Wields powerful necromancy.

Galkin, The Fleshcrafter Savant
Requirements: Infamy >= SOUGHT AFTER, defeated Murphy.
Spawns in a random necromancer enclave.
Wayward apprentice of Murphy. Seeks to master the power that his master in his "transcended" state cannot. Blood. Wields powerful but physically costly blood magic.

Quintillius Varrus
Requirements: Infamy >= HUNTED, not joined Imperials.
Spawns in a major hold.
Unspoken legend within the ranks of the Penatus Oculatus. Tasked with finding the Sword as means of fighting the Empire's enemies (both within and without).

Flokir, He Who Does Not Kneel
Requirements: Infamy >= HUNTED, not joined Stormcloaks.
Spawns in a major hold.
Older than both Ulfric and Tullius combined, but age has not dulled his terrible strength. Rumored to be a dragon in human form. Wields a giant's club with unrelenting fury.

Anora, The Enthralled
Requirements: Infamy >= FEARED, Daedric aspect restoration >= 50%.
Wilderness encounter.
Tasked by Dagon himself with retrieving the blade. Summons a special class of Dremora, trained to combat wielders of The Black Sword, for this purpose.

Tamerlane, The Antediluvian Tyrant
Requirements: Infamy >= FEARED, Vampiric aspect restoration >= 50%.
Spawns at the point of a random Vampire boss.
Chose vampirism out of necessity. Some goals require a longer than human lifespan. Member of a long dead clan that protected and secretly fed the Black Sword hoping to uncover it's secrets and tease out the nature of it's association with an entity known alternately as The Unspoken or The Stillborn God, depending on who is asked.

The Unspoken, The Stillborn God
Requirments: Infamy = DARK LEGEND, All aspects fully restored, know name of the Black Sword.
Wilderness encounter.
Heralds the doom of the worlds it enters. None can stand (literally, you will see) against it. Simply being near it will kill you. If you face it you will do so alone. Do not bring followers or summons. They cannot help you. Liberal use of shouts and potions, as well as The Sword will be necessary to even get close, let alone kill it. 

???
Requirements: Defeated the Unspoken
Face the incarnation of the Sword and either be devoured by it or rid yourself of it forever... or take a third option if you are observant enough. Bring a light source, potions, shouts (you'll need Unrelenting Force to complete the encounter).

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