|
2019-10-17 19:27
怀旧服自用的小德宏
主要发出来当留个存档,以后丢了也能找到,大家也可以参考下,都是在各种地方抄袭的,然后自己在魔改下
全形态主按键Q,熊槌击,狂怒,豹能潜行就潜行,在按毁灭,不能潜行就撕碎,人形态优先治疗鼠标指向,目标的目标,目标,无目标治疗自己,潜行和人形态时关闭自动攻击, 由于字符限制不能改图标了,豹形态显示的是潜行,不是撕碎,有点小遗憾 #showtooltips /cast [form:1]槌击 /cast [form:1]狂怒 /cast [form:3,nostealth]潜行 /cast [form:3,nostealth]撕碎 /cast [form:3,stealth]毁灭 /cast [noform,@mouseover,exists,help][noform,@targettarget,help][]回春术 /startattack [form:1];[form:3,nostealth]
全形态主按键E,熊挥击,狂怒,豹爪击,人形态优先治疗鼠标指向,目标的目标,目标,无目标治疗自己,潜行和人形态时关闭自动攻击 #showtooltips /cast [form:1]挥击 /cast [form:1]狂怒 /cast [form:3]爪击 /cast [noform,@mouseover,exists,help][noform,@targettarget,help][]治疗之触(等级 4) /startattack [form:1];[form:3,nostealth]
全形态主按键R,熊挫志咆哮,狂怒,豹扫击,豹潜行突袭,人形态优先治疗鼠标指向,目标的目标,目标,无目标治疗自己,潜行和人形态时关闭自动攻击 #showtooltips /cast [form:1]挫志咆哮 /cast [form:1]狂怒 /cast [form:3,nostealth]扫击 /cast [form:3,stealth]突袭 /cast [noform,@mouseover,exists,help][noform,@targettarget,help][]治疗之触 /startattack [form:1];[form:3,nostealth]
全形态主按键F,熊优先嘲讽鼠标指向,目标的目标,目标,豹急奔,人形态优先治疗鼠标指向,目标的目标,目标,无目标治疗自己,人形态时关闭自动攻击 #showtooltips [form:1]低吼;[form:3]急奔;[noform]迅捷治愈;迅捷治愈 /cast [form:1,@mouseover,exists][form:1,@targettarget,harm][]低吼 /cast [form:3]急奔 /cast [noform,@mouseover,exists,help][noform,@targettarget,help][]迅捷治愈 /startattack [form:1];[form:3]
全形态主按键Z,无缝变熊,40级以后把熊换成巨熊,下面的也一样 #showtooltip 熊形态 /dismount [mounted] /use [form:1] 熊形态;[form:2] 水栖形态;[form:3] 猎豹形态;[form:4] 旅行形态;[form:5] 枭兽形态 /cast [nostance:1] 熊形态
全形态主按键X,无缝变豹 #showtooltip 猎豹形态 /dismount [mounted] /use [form:1] 熊形态;[form:2] 水栖形态;[form:3] 猎豹形态;[form:4] 旅行形态;[form:5] 枭兽形态 /cast [nostance:3] 猎豹形态
熊豹形态主按键C,无缝变人 #showtooltip /dismount [mounted] /stand [sitdown] /cancelform
人形态主按键C,鼠标指向给队友加BUFF /dismount [mounted] /stand [sitdown] /cancelform /castsequence [help][target=mouseover] reset=3/target 野性印记,荆棘术
全形态主按键前滚轮,无缝变旅行游泳 #showtooltip 旅行形态 /dismount [mounted] /use [form:1] 熊形态;[form:2] 水栖形态;[form:3] 猎豹形态;[form:4] 旅行形态;[form:5] 枭兽形态 /cast [swimming,nostance:2] 水栖形态 /cast [noswimming,nostance:4] 旅行形态
熊豹形态主按键鼠标中键,变人鼠标指向月火,目标的目标,目标,打跑的快残血用的 #showtooltip /cancelform [noform:0] /startattack /cast [noform,@mouseover,exists][noform,@targettarget,harm][]月火术 /startattack [nostealth]
全形态主按键1,熊先狂怒在冲锋,优先鼠标指向,无指向则目标,豹猛虎,变人星火鼠标指向,目标的目标,目标,旅行游泳星火图标好看,潜行时关闭自动攻击 #showtooltips [form:1]野性冲锋;[form:3]猛虎之怒;[noform]星火术;星火术 /startattack [nostealt] /cast [form:1]狂怒 /cast [form:1,@mouseover,exists][]野性冲锋 /cast [form:2]星火术 /cast [form:3]猛虎之怒 /cast [form:4]星火术 /cast [noform,@mouseover,exists][noform,@targettarget,harm][]星火术
全形态主按键2,熊重击,变人按一下月火在按虫群切目标或3秒后重置,优先鼠标指向,目标的目标,目标,豹撕扯,旅行游泳星火图标好看,潜行时关闭自动攻击,复制的时候[@mouseover ,exists]俩边多2个空格,记得删掉,我这编辑时候是没有的 #showtooltips /cast [form:1]重击 /cast [form:2]星火术 /cast [form:3]撕扯 /cast [form:4]星火术 /castsequence [noform][@mouseover ,exists][noform,@targettarget,harm]reset=3/target 月火术,虫群 /startattack [nostealth]
全形态主按键3,熊狂暴回复,变人鼠标指向精灵之火,目标的目标,目标,豹凶猛撕咬,旅行游泳星火图标好看,人形态和潜行时关闭自动攻击 #showtooltips /cast [form:1]狂暴回复 /cast [form:2]星火术 /cast [form:3]凶猛撕咬 /cast [form:4]星火术 /cast [noform,@mouseover,exists][noform,@targettarget,harm][]精灵之火 /startattack [form:1];[form:3,nostealth]
全形态主按键4,熊挑战咆哮,变人鼠标指向消毒术,目标的目标,目标,豹畏缩,旅行游泳星火图标好看,人形态和潜行时关闭自动攻击 #showtooltips /cast [form:1]挑战咆哮 /cast [form:2]星火术 /cast [form:3]畏缩 /cast [form:4]星火术 /cast [noform,@mouseover,exists,help][noform,@targettarget,help][]驱毒术 /startattack [form:1];[form:3,nostealth]
全形态主按键5,熊狂怒,变人鼠标指向解除诅咒,目标的目标,目标,豹急奔,旅行游泳星火图标好看,人形态和潜行时关闭自动攻击 #showtooltips /cast [form:1]狂怒 /cast [form:2]星火术 /cast [form:3]急奔 /cast [form:4]星火术 /cast [noform,@mouseover,exists,help][noform,@targettarget,help][]解除诅咒 /startattack [form:1];[form:3,nostealth]
全形态F1,按一下变人治疗,在按一下变豹子 #showtooltip 回春术 /dismount [mounted] /stopattack /use [form:1] 熊形态;[form:2] 水栖形态;[form:3] 猎豹形态;[form:4] 旅行形态;[form:5] 枭兽形态 /castsequence [target=player] reset=8 回春术,猎豹形态
全形态F2,按一下变人治疗,在按一下变豹子,F3,F4不用宏扔点治疗之触什么的 #showtooltip 愈合 /dismount [mounted] /stopattack /use [form:1] 熊形态;[form:2] 水栖形态;[form:3] 猎豹形态;[form:4] 旅行形态;[form:5] 枭兽形态 /castsequence [target=player] reset=8 愈合,猎豹形态
强制给自己加BUFF,不管你点的谁也是给自己加BUFF,给别人加BUFF请用上面的 #showtooltip /dismount [mounted] /stand [sitdown] /cancelform /castsequence [target=player] reset=6/target 荆棘术,野性印记,寻找草药
给等级低的小号加BUFF,高等级BUFF提示对方等级太低了 /dismount [mounted] /stand [sitdown] /cancelform /castsequence [help][target=mouseover] reset=3/target 野性印记(等级 2),荆棘术(等级 2)
变人缠绕,优先鼠标指向,目标的目标,目标,停止攻击 #showtooltip 纠缠根须 /dismount [mounted] /stopattack /use [form:1] 熊形态;[form:2] 水栖形态;[form:3] 猎豹形态;[form:4] 旅行形态;[form:5] 枭兽形态 /cast [noform,@mouseover,exists][noform,@targettarget,harm][]纠缠根须
移动血条到屏幕下面,我发现不选一下目标触发血量依赖库,数值字体不会变大,所以加个命令选一下自己,然后取消选自己就行了,如果用了别的头像插件,可能字体还是不会变大 /目标 player /run PlayerFrameHealthBar:ClearAllPoints() /run PlayerFrameHealthBar:SetPoint("CENTER", UIParent, "CENTER", 0, -77) /run PlayerFrameHealthBar:SetScale(2.5) /run PlayerFrameHealthBar:SetAlpha(0.8) /cleartarget
移动血条数值到屏幕下面 /run PlayerFrameHealthBar.TextString:SetPoint("CENTER", UIParent, "CENTER", 0, -193) /run PlayerFrameHealthBar.TextString:SetFont(TargetFrameHealthBar.TextString:GetFont(),25, "OUTLINE")
移动蓝条,能量条到屏幕下面 /run PlayerFrameManaBar:ClearAllPoints() /run PlayerFrameManaBar:SetPoint("CENTER", UIParent, "CENTER", 0, -91) /run PlayerFrameManaBar:SetScale(2.5) /run PlayerFrameManaBar:SetAlpha(0.8)
移动蓝条数值,能量条数值到屏幕下面 /run PlayerFrameManaBar.TextString:SetPoint("CENTER", UIParent, "CENTER", 0, -225) /run PlayerFrameManaBar.TextString:SetFont(TargetFrameHealthBar.TextString:GetFont(),25, "OUTLINE")
自动私聊要水宏 /run local n=UnitName("target");SendChatMessage(string.format("伟大的法师, 请给一点[魔法矿泉水]喝吧,谢谢!",n ),"whisper",nil,n) /em 正静静地看着%t
这我的非主流天赋,大家看看就好,因为没加精灵火,所以没有精灵火的宏
这是上游戏的效果图
人形态血蓝
豹形态血蓝能量,血能量中间一条蓝线是蓝,字符串在下面
人形态技能栏摆放,问号是还没学会,具体是什么在上面宏有说明
熊形态技能栏摆放
豹形态技能栏摆放
豹潜行形态技能栏摆放
旅行游泳形态技能栏摆放
TMW豹形态蓝条字符串 ^1^T^SGUID^STMW:group:1TVMLzUnkOhY ^SPoint^T ^Sy^F6031904146980862 ^f-43^Sx ^N-9.391845703125^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^N0.25 ^SLocked^B ^SView^Sbar ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N0 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SName^S蓝条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5311792750264309 ^f-42^t ^t^t^N87011^S~`~| ^Sgroup^N6 ^^
其他字符串演示
无BUFF自动提示上BUFF
自动提示可以用什么技能和连击点显示
给自己加BUFF显示图标和时间
其他的东西
其实都是很简单的设置,研究一会就弄懂了,大家举一反三吧,记得把多玩自带的技能触发关了,要不会混的
其他的字符串,包括蓝条在里面了,仓库里面还有我玩的其他职业的字符串,没什么软用,基本可以看出我是个强迫症晚期了 ^1^T^SGroups^T ^N1^T ^SScale^F5267551902760963 ^f-51^SRows ^N7^SLocked ^B^SShrinkGroup ^B^SGUID ^STMW:group:1TTkXyretzIY^SColumns ^N7^SSortPriorities ^T^N1^T ^SMethod^Sshown ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N3 ^SName^S触发 ^SIcons^T ^N24^T ^SType^Scooldown ^SName^S爪击 ^SGCDAsUnusable^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S猎豹形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SCOMBO ^SOperator^S< ^SLevel^N5 ^t^N5^T ^SType^SGROUP2 ^SBitFlags^N1 ^t^N6^T ^SType^SCOMBAT ^t^Sn^N6 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N25^T ^SType^Scooldown ^SName^S撕碎 ^SEnabled^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S猎豹形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SCOMBO ^SOperator^S< ^SLevel^N5 ^t^N5^T ^SType^SGROUP2 ^SBitFlags^N6 ^t^Sn^N5 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SGCDAsUnusable^B ^t^N26^T ^SType^Scooldown ^SName^S毁灭 ^SGCDAsUnusable^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S猎豹形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SCOMBO ^SOperator^S< ^SLevel^N5 ^t^N5^T ^SType^SCOMBAT ^SLevel^N1 ^t^Sn^N5 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N27^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SManaCheck^B ^SName^S凶猛撕咬 ^SGCDAsUnusable^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N5 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^t^N31^T ^SType^Scooldown ^SName^S槌击 ^SEnabled^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S熊形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SGCDAsUnusable^B ^t^N32^T ^SType^Scooldown ^SName^S挥击 ^SEnabled^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S熊形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SGCDAsUnusable^B ^t^N33^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S挫志咆哮 ^SEnabled^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^N2^T ^SType^SSTANCE ^SName^S熊形态 ^t^N3^T ^SType^SCOMBAT ^SUnit^Starget ^SName^S熊形态 ^t^N4^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N1.5 ^SName^S挫志咆哮 ^t^Sn^N4 ^t^SStates^T ^N4^T ^SAlpha^N0 ^t^t^t^N34^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S熊形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SName^S野性冲锋 ^SGCDAsUnusable^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N47^T ^SType^Sbuffcheck ^SName^S荆棘术 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^t^N48^T ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S野性印记 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^t^SPoint^T ^Sy^F-8273096205052843 ^f-46^Sx ^F6252293414453257^f-44 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^N2^T ^SGUID^STMW:group:1TTmmeRZsXf3 ^SPoint^T ^Sy^F-7358594344988428 ^f-49^Sx ^F-6460236940443635^f-48 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^F5267551902760963 ^f-51^SRows ^N2^SLocked ^B^SShrinkGroup ^B^SColumns ^N8^SSortPriorities ^T^N1^T ^SMethod^Sshown ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SName^S自己BUFF ^SIcons^T ^N13^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S愈合 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N14^T ^SShowTimer^B ^SUnit^Starget ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S回春术 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N15^T ^SUnit^Starget ^SType^Sbuffcheck ^SName^S荆棘术 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SISPLAYER ^SUnit^Starget ^t^N2^T ^SType^SGROUP2 ^SUnit^Starget ^SLevel^N1 ^SBitFlags^N6 ^t^N3^T ^SType^SCLASS2 ^SUnit^Starget ^SBitFlags^N3 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^N16^T ^SUnit^Starget ^SType^Sbuffcheck ^SName^S野性印记 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SISPLAYER ^SUnit^Starget ^t^N2^T ^SType^SGROUP2 ^SBitFlags^N6 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^t^t^N3^T ^SScale^F5267551902760963 ^f-51^SRows ^N2^SLocked ^B^SShrinkGroup ^B^SGUID ^STMW:group:1TTms38lR_aW^SColumns ^N8^SSortPriorities ^T^N1^T ^SMethod^Sshown ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N2 ^SName^S目标DEBUFF ^SIcons^T ^N4^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S愈合 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S回春术 ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S宁静 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N7^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S感知 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N8^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S急奔 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N12^T ^SType^Sbuffcheck ^SName^S影遁 ^SEnabled^B ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^t^N13^T ^SType^Sbuffcheck ^SName^S潜行 ^SEnabled^B ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^t^N14^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^S猎豹形态 ^t^Sn^N1 ^t^SName^S猛虎之怒 ^SShowTimerText^B ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^t^N15^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSTANCE ^SName^S熊形态 ^t^Sn^N1 ^t^SOnlyMine^B ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SName^S狂怒 ^t^N16^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S熊形态 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SName^S重击 ^SGCDAsUnusable^B ^SRangeCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SManaCheck^B ^SShowTimerText^B ^t^t^SPoint^T ^Sy^F-4990872810510203 ^f-47^Sx ^F6460369181681370^f-49 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^t^N4^T ^SGUID^STMW:group:1TU6YkRg8QuS ^SScale^N1 ^SRows^N7 ^SLocked^B ^SShrinkGroup^B ^SEnabled^b ^SColumns^N18 ^SSortPriorities^T ^N1^T ^SMethod^Sshown ^t^N2^T ^SMethod^Sid ^SOrder^N1 ^t^t^SLayoutDirection^N3 ^SName^S仓库 ^SIcons^T ^N27^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuffcheck ^SName^S生命通道 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^t^N31^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S吸取灵魂 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^Sn^N3 ^t^SEnabled^B ^SName^S吸取灵魂 ^t^N91^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S猎豹形态;~`熊形态 ^t^N3^T ^SType^SSPELLRANGE ^SUnit^Starget ^SOperator^S<= ^SName^S精灵之火(野性) ^t^N4^T ^SType^SALIVE ^SUnit^Starget ^t^N5^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S精灵之火(野性) ^t^Sn^N5 ^t^SName^S精灵之火(野性) ^SEnabled^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^t^N54^T ^SType^Scooldown ^SName^S冲锋 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SSTANCE ^SName^S战斗姿态 ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^t^N62^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuffcheck ^SName^S治疗宠物 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^t^N63^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S喂养宠物效果 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^t^N20^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S17941 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N24^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^SName^S恐惧术 ^t^N28^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S诅咒增幅 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N111^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S感知 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N64^T ^SShowTimer^B ^SType^Sreactive ^SIgnoreNomana^B ^SShowTimerText^B ^SName^S猫鼬撕咬 ^SCooldownCheck^B ^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SManaCheck^B ^t^N112^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S>= ^SLevel^N5 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SName^S刺骨 ^SEnabled^B ^SManaCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^t^N65^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SGCDAsUnusable^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^SName^S奥术射击 ^t^N113^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBO ^SOperator^S<= ^SLevel^N4 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SName^S邪恶攻击 ^SRangeCheck^B ^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SManaCheck^B ^t^N66^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SName^S多重射击 ^SGCDAsUnusable^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^SShowTimerText^B ^t^N21^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S暗影灼烧 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S<= ^SLevel^N20 ^t^Sn^N3 ^t^SShowTimerText^B ^SManaCheck^B ^SGCDAsUnusable^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N1 ^t^t^SRangeCheck^B ^SEnabled^B ^SName^S暗影灼烧 ^t^N25^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S腐蚀术 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SEnabled^B ^SName^S腐蚀术 ^t^N29^T ^SShowTimer^B ^SUnit^Spet ^SType^Sbuffcheck ^SName^S生命通道 ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N25 ^t^N2^T ^SType^SALIVE ^SUnit^Spet ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SOnlyMine^B ^SEnabled^B ^SShowTimerText^B ^t^N67^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SShowTimerText^B ^SGCDAsUnusable^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^SName^S瞄准射击 ^t^N83^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S真言术:盾 ^SEvents^T ^N1^T ^SType^SCounter ^SEvent^SOnShow ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N50^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SSTANCE ^SName^S战斗姿态 ^t^N4^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^Sn^N4 ^t^SName^S撕裂 ^SEnabled^B ^SManaCheck^B ^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^t^N68^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SGCDAsUnusable^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^Sn^N3 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^SName^S毒蛇钉刺 ^t^N84^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S恢复 ^SEvents^T ^N1^T ^SType^SCounter ^SEvent^SOnShow ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^N51^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^Sn^N2 ^t^SName^S英勇打击 ^SEnabled^B ^SManaCheck^B ^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^t^N70^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S猎人印记 ^SGCDAsUnusable^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S猎人印记 ^t^Sn^N3 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^SShowTimerText^B ^t^N22^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S暗影诅咒 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SGROUP2 ^SBitFlags^N6 ^t^Sn^N4 ^t^SEnabled^B ^SName^S暗影诅咒 ^t^N26^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S痛苦诅咒 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SEnabled^B ^SName^S痛苦诅咒 ^t^N30^T ^SShowTimer^B ^SUnit^S虚空行者 ^SType^Sbuffcheck ^SName^S吞噬暗影 ^SConditions^T ^N1^T ^SType^SHEALTH ^SUnit^Spet ^SOperator^S<= ^SLevel^N40 ^t^N2^T ^SType^SALIVE ^SUnit^Spet ^t^N3^T ^SType^SCOMBAT ^SUnit^Spet ^SLevel^N1 ^t^Sn^N3 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SShowTimerText^B ^t^N71^T ^SType^Scooldown ^SName^S猛禽一击 ^SGCDAsUnusable^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SLIBRANGECHECK ^SUnit^Starget ^SOperator^S<= ^SLevel^N8 ^SName^S猛禽一击 ^t^Sn^N3 ^t^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SEnabled^B ^SRangeCheck^B ^t^N52^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SALIVE ^SUnit^Starget ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SSTANCE ^SName^S战斗姿态 ^t^N4^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^Sn^N4 ^t^SName^S撕裂 ^SEnabled^B ^SManaCheck^B ^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^t^N72^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S6150 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N104^T ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S霜甲术 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^N110^T ^SType^Sbuffcheck ^SName^S潜行 ^SEnabled^B ^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^SOnlyMine^B ^t^N94^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SSTANCE ^SName^S猎豹形态 ^t^N3^T ^SType^SENERGY_ABS ^SOperator^S>= ^SLevel^N35 ^t^N4^T ^SType^SLIBRANGECHECK ^SUnit^Starget ^SOperator^S<= ^SLevel^N5 ^t^N5^T ^SType^SALIVE ^SUnit^Starget ^t^N6^T ^SType^SGROUP2 ^SBitFlags^N1 ^t^Sn^N6 ^t^SName^S扫击 ^SShowTimerText^B ^SStates^T ^N3^T ^SAlpha^N0 ^t^N4^T ^SAlpha^N0 ^t^t^SRangeCheck^B ^SEnabled^B ^SManaCheck^B ^t^N53^T ^SType^Sbuffcheck ^SName^S战斗怒吼 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^N61^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S野兽之眼 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SStates^T ^N1^T ^SAlpha^N0 ^t^N2^T ^SAlpha^N1 ^t^t^t^N19^T ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S魔甲术 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^N23^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S元素诅咒 ^t^N2^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SGROUP2 ^SBitFlags^N6 ^t^Sn^N4 ^t^SOnlyMine^B ^SName^S元素诅咒 ^t^N149^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S挫志咆哮 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SRAGE_ABS ^SOperator^S>= ^SLevel^N10 ^t^N2^T ^SType^SCOMBAT ^SUnit^Starget ^t^N3^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N4^T ^SType^SSTANCE ^SName^S熊形态 ^t^Sn^N4 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^t^t^SPoint^T ^Sy^F-8910244663001123 ^f-46^Sx ^F6217509011193859^f-48 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^t^N5^T ^SPoint^T ^Sy^F-6139976071728160 ^f-47^Sx ^F-8455603160754567^f-48 ^t^SScale^F5244868032987137 ^f-51^SRows ^N2^SGUID ^STMW:group:1NcMsuRLMmhO^SLocked ^B^SEnabledSpecs ^T^N104^b ^N102^b ^t^SColumns^N3 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N3 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S["3":Red] ^t^t^t^SCustomTex^S3562 ^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1NcMauW0HzzO ^t^N2^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N4 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S["4":Red] ^t^t^t^SCustomTex^S3562 ^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1NcMawVelIJH ^t^N3^T ^SType^Sconditionicon ^SEnabled^B ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SAnimColor^S80ff0000 ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N5 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S["5":Red] ^t^t^t^SCustomTex^S3562 ^SGUID^STMW:icon:1NcMYDDaPjVc ^SFakeHidden^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1NcMapbSFw69 ^N2^STMW:icon:1NcMasIqi48F ^N3^STMW:icon:1NcMauW0HzzO ^N4^STMW:icon:1NcMawVelIJH ^N5^STMW:icon:1NcMYDDaPjVc ^N6^STMW:icon:1NcMYDDeLJgJ ^N7^STMW:icon:1NcMYDDi3qwU ^N8^STMW:icon:1NcMYDDmU=mA ^N9^STMW:icon:1PGVYMUkrx5M ^N10^STMW:icon:1PGVYMUrL6NP ^t^SEnabled^B ^t^N5^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N1 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S["1":Red] ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S3562 ^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1NcMapbSFw69 ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SCOMBO ^SLevel^N2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S["2":Red] ^t^t^t^SCustomTex^S3562 ^SEnabled^B ^SFakeHidden^B ^SGUID^STMW:icon:1NcMasIqi48F ^t^t^SSortPriorities^T ^N1^T ^SOrder^N-1 ^t^t^SLayoutDirection^N2 ^SName^S连击点 ^t^N6^T ^SGUID^STMW:group:1TVMLzUnkOhY ^SPoint^T ^Sy^F6031904146980862 ^f-43^Sx ^N-9.391845703125^Spoint ^SBOTTOM^SrelativePoint ^SBOTTOM^t ^SScale^N0.25 ^SLocked^B ^SView^Sbar ^SColumns^N1 ^SIcons^T ^N1^T ^SType^Svalue ^SPowerType^N0 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SCustomTex^SNONE ^SStates^T ^N2^T ^SAlpha^N1 ^t^t^SEnabled^B ^t^t^SName^S蓝条 ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5311792750264309 ^f-42^t ^t^t^t^SNumGroups^N6 ^SVersion^N87011 ^t^N87011^S~`~| ^Sprofile^S上线发呆~`-~`哈霍兰 ^^
字符串插件下载地址 http://classic.wowcat.net/bbs/new/topic/1646-1
具体操作就是先下载复制到WOW目录下的classic-Interface文件里面,然后进游戏打/TMW设置,右键随便点一个格子,复制字符串到下面能打字那个窗口然后点旁边的汇入/汇出/还原-来自字符串-设置档-复制设置档-创建新的设置档就行了,这个插件还是挺有用的
这我其他的插件列表,有兴趣可以去下个猫盒子一个一个搜索,我主体是魔盒插件,其他的都是在猫盒子下的,猫盒子就是上面那个TMW插件地址的盒子,挺不错的,其实是给自己留个备份
随着升级会继续更新帖子,我是哈霍兰 上线发呆,欢迎大家来找我玩,一个人玩好无聊 附件
附件改动
form cast no targe st showt alth tack ous | |